Since we have so much of our project already modeled in 3D, it was nice to build a few of Ransom’s landscape ideas into our model and test them out for scale and composition. As we talked about earlier, it really comes down to vetting ideas as much as possible in 3D, building a real world mockup as often as possible, and only then setting the crews loose on a particular part of the project.
It’s a luxury that not every project can afford, but since it’s only time and energy for us, we want to make sure it is right from the start (then not complain or make revisions as it’s getting built).